|
Recording Studio Softwares
and Products:
ZOOM MRS-1266CD
DASH SYNTHESIS daALFA2k
EMAGIC LOGIC 6.0
PROMEEK P3 PRO CHANNEL
FOCUSRITE PLATINUM VOICEMASTER PRO
PIONEER CDJ-800
LASSENCE I1/4-VENTURY II
BEHRINGER VMX300
[
More ]
|
|
|
E-MU Emulator X Studio
1.0.1
Electronic Musician, Feb 1,
2005 by Dennis Miller
The new series of Windows-based digital audio workstations
and sampling software from E-mu will turn more than
a few heads. With their high-quality specs, hardware-accelerated
effects, and breakthrough pricing, the systems offer
a great value in configurable bundles, allowing
you to buy only the features that you need. Emulator
X Studio, the focus of this review, is the top-of-the-line
offering in E-mu's new five-product series and combines
a multicomponent audio interface with a sampling
application that is based on EOS, the operating
system found in E-mu hardware samplers (see Fig.
1). Cubase 5.1, SFX Machine Lite, and a file-format
converter are also packaged with Emulator X.
E-mu calls its hardware-only products Digital Audio
Systems. These include the 1212M, the 1820, and
the 1820M systems. The other two systems in the
lineup combine Digital Audio System hardware with
a soft sampler: Emulator X bundles 1212M and a sampler,
and Emulator X Studio bundles 1820M and a sampler.
All of the systems use 1010 PCI, an internal audio-interface
card that has coax S/PDIF I/O, a FireWire port,
ADAT I/O, and a connector to the AudioDock breakout
box. AudioDock comes with Emulator X Studio, 1820,
and 1820M (see the table "Digital Audio System
Hardware Specifications" for more on the system's
hardware). Emulator X and 1212 use 0202 - an internal
card - for analog I/O. The 0202 card has the same
converters as the other systems. As of this writing,
E-mu is giving users of hardware-only systems the
option to purchase the sampling software for $149,
which is one of the best deals to come along in
a while.
Deal the Cards
Continue article
Advertisement
All of the products in the new E-mu series rely
on a PCI card. The card offers 24-bit/192 kHz recording
and playback through its ASIO drivers and WDM drivers
(the included WDM drivers supply a maximum of only
two channels of audio) and connects internally to
a daughter-board that has word clock and SMPTE I/O
and MTC out. A lengthy Cat-5 cable provides connectivity
and power to the AudioDock.
The 1010 PCI card uses E-mu's newest DSP engine,
the 100 MIPS E-DSP, to give you as many as 16 simultaneous
32-bit effects, which allows your host computer
to deal with other tasks. The effects vary greatly
in the processing power that they require and make
a welcome addition to the VST or DX effects that
you probably already have on your system.
I installed Emulator X into my test machine - a
Pentium 4/3.06 GHz workstation with 2 GB of RAM
running Windows XP - with no trouble whatsoever.
In fact, the entire hardware and software installation
went smoothly. Emulator X Studio comes with printed
getting-started instructions and an extensive manual
in PDF format.
Get on the Bus
Once you have the system installed, you should configure
some bussing schemes that work for your setup. That
is done in the PatchMix DSP console application,
which adapts to the number of physical and virtual
(WAV and ASIO) channels (a maximum of 32) that you
have enabled and gives zero-latency monitoring (see
Fig. 2). There are numerous preset configurations
(which E-mu calls Sessions) at a variety of sampling
rates.
I wanted a scheme that would bring audio from my
hardware sampler via digital input into Steinberg
WaveLab to add some VST effects, and then send it
over to PatchMix's mains for some additional processing
and final output. I found a Session preset that
was perfect for the job. I also found a preset that
allowed me to use my external digital effects unit
on a send/return chain, although that setup could
be created manually with just a few mouse-clicks.
Other presets are available for a variety of recording
scenarios, transferring audio to and from an ADAT,
and communicating with the sampler application.
There's even a guitar tuner that puts a test signal
on each of six channels, although notes G, B, and
E are pitched an octave too low.
Patch It Up
The PatchMix interface is well laid out and is divided
into four main sections. The channel strips are
on the left side of the window, each of which has
a level slider, a pan pot, mute and solo buttons,
and six insert slots (by default - you can add more
inserts as needed). In addition to effects, the
inserts can hold a test-signal generator, peak meters,
or a trim control. There's also a scribble strip,
two aux sends, and buttons to add or remove a strip.
At the top-right side of the screen is a toolbar
with dedicated buttons to open, save, or create
a new Session; adjust sync and Session settings;
set global preferences; and show or hide effects.
There's a lot of flexibility here - from setting
sampling rate to enabling or disabling the software's
splash screen. There's no limit to the program's
number of custom configurations.
Under the toolbar is the TV Screen window, which
toggles between displaying effects parameters and
I/O routings. Effects parameters are adjusted by
clicking and dragging horizontal scrollbars or by
typing in values. The I/O display toggles between
inputs and outputs - assignments are made by clicking
on tabs to route physical or virtual ins and outs
to specific channel strips and the main and mix
outs to various physical outs. At the bottom of
the TV screen is a drop-down menu that allows access
to the effects presets and the location in which
you can save your own. It's a clean interface, although
it would be useful if the screen (and the entire
mixer for that matter) were resizable.
The final section of the mixer is the main section,
which has standard controls for master level, two
aux sends and returns, and the AudioDock's stereo
monitor outs, which you can mute if needed. There's
a balance control for the monitor outs, but the
main volume uses only a single slider with no pan
option. There are also peak level meters and indicators
for sync and sampling rate, as well as six default
insert slots.
In Effect
Much of the work that you'll do in the mixer will
involve effects, and there's lots to choose from.
The effects, which use the card's DSP engine, come
in a variety of flavors and are grouped in two categories:
Core Effects, which appear in their own folder and
are read-only, and nine additional folders that
include various Core Effects in combination. You
apply an effect by selecting it, dragging it directly
into an insert slot, and then clicking on it to
access its parameters. Each of the effects has a
fair number of presets - over 500 in total - and
most run efficiently.
For example, I loaded a combination of 18 1- and
3-band EQs at 48 kHz, at which point the remaining
listings grayed out and became unavailable (the
system ran out of horsepower). Four instances each
of the chorus, compressor, flanger, and auto-wah,
plus three phase shifters, also loaded with no problem.
Not surprisingly, the reverbs and delays demand
much more system resources, but E-mu offers a range
of options, from very short reverb and delay times
to times that run as long as 30 and 3 seconds, respectively.
Among the other effects, the frequency shifter was
the most unusual. It takes a sound's spectrum and
shifts the partials into inharmonic ratios. You
can configure the effect so that the right and left
channels offset in different directions and change
the shift frequency over a range of 20 octaves.
As with all of the effects, there are bypass and
solo switches. I also like the vocal morpher, a
filter that lets you slowly transition between syllables.
Although you can't automate effects while in the
PatchMix interface, you'll be able to accomplish
that task using PowerFX. PowerFX is a utility that
allows any VST host program to use the hardware-based
effects, and if that host supports VST automation
(which most do), you're good to go.
PatchMix has an efficient and somewhat unusual interface
for adjusting the mixer's controls. The pan and
aux send pots appear onscreen as colored knobs,
but when you click on one to adjust it, a horizontal
slider pops up. That arrangement is convenient and
preferable to moving knobs by clicking and dragging
them all over the desktop. I also like the fact
that when you load a multi-effect into a slot, the
effects parse out into their own slots, so you can
see exactly what the multi consists of. The downside,
however, is that you can edit only one of the effects
in a multi at a time.
The output of 1820M is outstanding - my Genelecs
never sounded so good. As you may have seen in the
ads, the system uses the same converters that Digidesign's
high-end gear has. Not only did I hear more detail
in my own music, but some tests with a few recently
acquired production-library tracks also showed the
high quality of the system. The low end was extremely
solid and full, and throughout the spectrum I heard
minute and subtle aspects of the sound.
The Sampling Lineup
E-mu's vast experience in the world of hardware
samplers has put it in a good position to build
a computer-based system. As mentioned above, the
Emulator X software is based on E-mu's EOS, the
operating system used in its top-of-the-line sampling
hardware. You'll find the majority of the latest
EOS features here, although some, such as beat munging
(changing the tempo of a sample without changing
its pitch), have yet to appear. There's also an
array of time-varying filters from E-mu's Morpheus
line, and a number of software-based effects that
you can use in your patches. Emulator X vastly exceeds
its hardware brethren in numerous areas, especially
with its option to stream samples directly from
a hard drive. It can also run as a standalone and
as a VST Instrument.
The Emulator X interface consists of an Internet
Explorer - style pane (called the Tree) on the left
and a series of work areas that toggle in the display
on the right (see Fig. 3). At the top level is the
Multisetup view (shown in Fig. 3), where you'll
find slots for 16 MIDI channels, each with volume
and pan sliders, an output selector, and a switch
to enable routing to an aux bus. Clicking on a button
at the top of the screen toggles the view to a second
set of 16 MIDI channels.
The lower portion of the Multi window displays a
number of parameters that are associated with the
current channel as well as global tuning and transpose
functions. There are also main-mix meters, a volume
slider, three aux outs, and a virtual keyboard that
triggers the patch on the current channel. The channel
parameters have a filter section, which overrides
the filter configured at the Voice level, and 16
assignable MIDI controllers.
Up a Tree
Once you load a bank, you'll see a list of all the
presets, samples, and multisetups on your system
in the Tree view. You can toggle a display of the
folders' contents, but here again, being unable
to resize a window can be a problem when you have
more than several files to handle. Fortunately,
there are some display options that allow you to
view a list of your data in the large window on
the right and even sort the information in various
ways.
To load a preset, click-and-drag it from the list
to one of the slots, and you're ready to go. I had
expected Emulator X to let me put more than one
preset on a MIDI channel as does Tascam's GigaStudio,
but at first I didn't see that option. Within a
few moments (and a quick read of the manual), I
discovered that you can link any number of presets
into a group and assign the entire group to a single
MIDI channel. In effect, you can have as many presets
playing on one channel as you want (see Web Clip
1 for an example of linked presets).
There's a dedicated Preset Editor in which you can
make global volume and tuning adjustments and pick
from one of 12 tuning tables (you can't make your
own). The Preset Editor also gives access to several
data processors - for example, the two Channel Lag
processors, which you can use to alter a stream
of control data on its way to its destination. Somewhat
reminiscent of several Kurzweil K2xx series Funs,
the Lag processor could be inserted between an LFO
and, say, a filter cutoff, and would modulate the
modulator (that is, the LFO). You can make the various
routing assignments in the preset's Voice-Processing
screen.
Build Me Up
Like its hardware counterpart, Emulator X's architecture
starts with a sample that, when assigned to a key
and Velocity range in the Voices and Zones screen,
becomes the basis for a voice. One or more voices
is used to create a preset, and presets are saved
in banks. Unlike the hardware sampler, you can save
individual presets to disk. Each preset can contain
as many as two software effects, and there are more
than 100 templates to choose from that employ the
19 basic software-effects algorithms.
The Voices and Zones screen toggles among its four
dedicated work areas: Mix/Tune, Key Window, Velocity
Window, and Realtime Window, which are accessed
by clicking on their respective buttons at the top
of the display. There are an additional five windows
in which you can assign various sources to control
fading and switching among voices at a note's start
time. Each of the work areas allows for multiple
methods of data entry. For example, in addition
to using scroll arrows to set values for a sample's
high and low key in the Key Window screen, you can
type in a value or manipulate a graphic display
of the sample's position (a piano keyboard appears
above the display as a reference).
Also in the Key Window, you can import samples from
your drive or click-and-drag them directly from
the Sample folder in the Tree and adjust their pitch
using the Transpose, Fine Tune, or Coarse Tune settings.
You can use the Fade feature to fade the samples
in a voice in or out as notes in its key range are
received. The Fade feature also works for Velocity
switching, which you would set in the Velocity Window.
You can even configure an option for different voices
to randomly crossfade by enabling that feature in
the Realtime Window.
In general, working with the Voices and Zones functions
is easy, but E-mu makes the job even simpler with
a MIDI learn feature called IntelliEdit, which allows
you to assign key ranges by pressing notes on your
MIDI controller. There are also a variety of automated
preset and voice-creation features. For example,
if you choose the Import Sample command from the
File menu and pick 50 WAV files, Emulator X will
automatically create a new preset containing all
50 samples in individual, editable voices. If you
enable the Single Voice and Chromatic options, the
samples will be assigned to a single voice and mapped
chromatically, one sample per note, up the keyboard.
That feature is a huge help for sound effects (Foley,
for example) and would take hours to duplicate on
most hardware samplers.
The only snag I ran into when creating a voice was
trying to access the drives on my system using the
Library tab in the Tree - that dumped me out of
Emulator X and closed the program. Apparently, there
is a bug that confuses the Emulator X file database
when it tries to access external drives (I have
FireWire and USB drives). E-mu is looking into the
problem and expects to have a fix by the next release.
Up Close
Emulator X has a built-in sample editor that can
perform many basic and even some complex tasks,
which means that you don't have to exit the program
to tweak your audio files. Double-click on a sample
from the Tree list and the Sample Editor window
opens, revealing a large, zoomable waveform display
(see Fig. 4). Sample Editor is optimized for looping
operations and also has various destructive-editing
functions. Transport controls have the usual options.
Among the more interesting processing functions
is the time-stretch/compress feature, which has
12 stretch/compress algorithms and produces clean
stretches to its maximum 200 percent length. Even
performing multiple stretches at the maximum setting
in succession produced fewer artifacts than I'm
accustomed to hearing. You can adjust the timing
ratio using percent (step increments are one-tenth
of one percent), file length, or tempo (beats per
minute). You can also export your files in WAV or
AIFF format if you do need to use other editing
software (there are no hot links to open other software).
A number of professional features - such as allowing
different curves for the beginning and end of a
fade - make Sample Editor a versatile tool, but
it would be great to have support for VST plug-ins
from that work area. That would be especially helpful
if, for example, you wanted to apply destructive
effects such as reverb, delay, and chorus to your
samples. You can build these effects into your presets
or bus Emulator X's output to PatchMix channels
containing the effects you want. (A preset Session
has that configuration.)
It is worth noting that Emulator X does something
that many other soft samplers don't: it samples.
And although you cannot resample directly from within
the Emulator X main screen, it is trivial to set
up a routing from PatchMix back to Emulator X's
Acquire Samples screen, where you'll find the system's
recording feature.
Find Your Voice
The next level up is the Voice Editor, which offers
a vast array of synthesis options, including three
envelopes (one hardwired to amplitude and the others
freely mapable), two multiwave LFOs, filters, an
amplifier, and an extensive modulation matrix (see
Fig. 5). There are also controls to delay a note's
start time, chorus and glide effects, and a variety
of tuning options. All of the functions are laid
out in a single, neatly organized screen, and several
of the controls have a visual display of their settings,
although only the envelopes (which have six segments
and segment times to a maximum of 136 seconds) can
be edited graphically. There's no on/off button
for the LFOs-a silly oversight-but if you set their
tempo control to external and don't send a timing
signal, it serves the same purpose.
E-mu has implemented the exact code for its filters
that is used in its hardware, and that alone would
be worth the price of admission. Filter settings,
like those of all the other components, can be saved
independently of the voice you're modifying and
used where needed. There are 12 unique filter types
that are configured into 53 different filter presets,
and their range is extraordinary. Steep, 6-pole
lowpass; phasing comb filters, AM-radio emulations;
sweeping, vintage effects of all varieties; and
much more are available, each subject to a time-varying
Morph and Gain setting that adds even more flexibility.
Four of the filters implement E-mu's well-known
morphing capability, which lets you move between
two completely different filter settings as a note
plays using various control sources.
The Voice Editor is also home to the Modulation
Cords patching area. Here again, E-mu has carried
over the concept of Cords from its hardware. Put
simply, Cords carry modulation sources to their
destination and can be modulated (the amount of
control, for example) in their own right. The patching
system is extremely easy to use - a source on the
left is mapped to the destination on its right -
and in addition to various MIDI controllers, envelopes,
and LFOs, you'll find some unusual control sources
(Flip-Flop, Quantizer, and Diode, for example) that
perform different types of processing on a control
signal before it reaches its destination.
All Preset
No soft instrument would be complete without its
presets, and E-mu has gone all out in this area.
Emulator X ships with four CDs full of sounds, including
a two-disc grand piano, a hip collection of loops
and one-shots called Beat Shop One, the Hip Hop
Collection, and the Proteus Composer, which contains
the entire library (samples, presets, and all) from
the Proteus 2000 (a review of the Proteus 2000 is
available online at the EM Web site). There's also
the St. Thomas string library and a General MIDI
set. It would be great if E-mu provided vocal samples
and the Proteus World Collection in a future release.
The huge piano collection has numerous multisampled
grands (concert, stage, and the like) and some novelty
instruments such as Chorused Piano. There are also
several combinations of piano and strings. If you
don't have a top-quality piano library in your collection,
it will be more than adequate.
The Hip Hop collection has all of the expected hits
and scratches, plus some unique presets such as
All Snares, which maps 31 different snares across
the keyboard in a multisample. All Kicks and All
Hats and Cymbal have similar setups. Beat Shop is
probably my favorite collection. It offers percussion
grooves under the control of tuned filters that
progress from I to IV to V and others that use LFOs
timed to tuplet ratios of the groove's beat; pretty
unusual stuff.
The space allotted doesn't permit a more in-depth
examination of the presets, but the package is an
excellent mainstream library with more than a few
twists. Check out the EM Web site for examples of
presets that I created (see Web Clips 2 and 3).
Compared to What?
There are a lot of software samplers on the market
today, but E-mu is the first of the major hardware
manufacturers (Kurzweil, Yamaha, and Roland) to
bring its sampling expertise to the desktop. Not
surprisingly, the many years of producing high-quality
hardware has paid off in the current system. Emulator
X is a mature and well-planned workstation. This
applies across the board, from its excellent documentation,
which is full of usage tips and background material,
and the large number of Session configurations to
the overall stability of the system. Even the AudioDock
breakout box is an attractive and solid-feeling
piece of gear.
I've reviewed a lot of products over the past ten
years but have never felt a review simply scratched
the surface more than this one. There are numerous
important aspects of Emulator X that, due to space
constraints, this review doesn't cover. Check out
the PDF manual online at E-mu's Web site, and you'll
see what I mean. What's more, E-mu claims to have
big plans for the system, including better integration
with VST hosts, more effects, and additional sound
libraries. One company representative told me that
everything the company had recorded in the last
three years was done with Emulator X in mind, and
even as I was reviewing the system, software updates
appeared at the Web site, and a new collection of
sounds, called Beat Shop Two, showed up at my door.
If you already have a software sampler and just
need a new audio interface, you can check out the
other options that E-mu offers. But for a little
more money, Emulator X Studio has one of the top
soft samplers on the market in a well-integrated
bundle with professional hardware. Either way, the
new series from E-mu has something for everyone.
EM associate editor Dennis Miller lives in the suburbs
of Boston.
DIGITAL AUDIO SYSTEM HARDWARE SPECIFICATIONS
E-mu's series of five products includes Emulator
X and Emulator X Studio, which combine one of the
Digital Audio System audio interfaces with sampling
software. The table below shows the specs for 1820M,
which is the hardware side of Emulator X Studio,
and 1212M, which is bundled in Emulator X. Both
1820M and 1212M are available as hardware-only options,
as is 1820, which is also shown below.
PRODUCT SUMMARY
E-MU
Emulator X Studio
Emulator X Studio audio interface and sampling system
$799
Emulator X audio interface and sampling system $399
OVERALL RATING (1-5): 4.5
PROS: Well-integrated hardware/software combination.
Huge included sound library. Excellent audio specs.
CONS: No VST plug-in support in sampling software.
Nonresizable windows.
MANUFACTURER
E-mu www.emu.com
Copyright 2010 PRIMEDIA Business Magazines &
Media Inc. All rights reserved.
Copyright 2010 Gale Group
|
|